Alumna applies creative touch to 'Among Us,' other game titles

Justine Raymond '12 (Film and Animation) entered the video game industry right out of RIT and has since created art for a variety of console, PC and mobile games.

From art direction to 2D generalist game art and beyond, Raymond’s creative touch can be seen in many titles. Raymond’s career includes stints as user interface (UI) artist for Innersloth on "Among Us" and Young Horses on "Bugsnax," as well as lead game artist for Digital Continue, where she successfully shipped titles such as "Drawn to Life: Two Realms" and "Next Up Hero."

Today, Raymond is a UI art lead for Proletariat, Inc. She creates UI assets, shop graphics and motion mockups for in-game user interfaces for the fantasy action game “Spellbreak.”

"Working as an artist in games means I can help shape the future of inspiring new experiences, and tell stories I love to tell," Raymond said. "It's the perfect intersection of creativity and technology. It allows me to provide players a chance to engage with stunning visuals, to explore new worlds and to experience the magic of new stories. Every day I help people have fun and feel inspired."

Raymond also influences the field beyond her art. She is involved in diversity initiatives within the industry, participates in panels at game conferences and has worked with Google Play on a project spotlighting women in games.

"It's important to use the game industry as a platform for representation," she said. "Working as a woman in games allows me to elevate and empower others to challenge the narrative that this space is not meant for them. Now more than ever, we need diverse voices in games."

Visit the College of Art and Design's game arts page to learn more about how the pathways students and alumni take to create game art.

Raymond's UI work on Bugsnax, an adventure game for PlayStation and PC.
Raymond's UI work for "Bugsnax," an adventure game for PlayStation and PC.


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