RIT joins Higher Education Video Game Alliance

New higher education group aims to advocate for and harness power of video games

Rochester Institute of Technology is taking a leadership role in a first-of-its-kind alliance to promote higher education in the video game industry.

The Higher Education Video Game Alliance, a coalition of more than 20 universities, was launched July 1 at the Aspen Ideas Festival. The group aims to promote unified advocacy, policymaker engagement, media coverage and external funding in order to harness the power of video games.

Andrew Phelps, a professor and founder of RIT’s School of Interactive Games and Media and director of RIT’s Center for Media, Arts, Games, Interaction and Creativity (MAGIC), will serve as treasurer and a founding executive committee member of the group.

“By coming together as an alliance, I believe that we will better showcase the critical role that video game programs play in educating and preparing students for the 21st century workforce,” said Phelps.

The alliance, which is supported by the Entertainment Software Association, will:

  • Survey game programs, placements and practices;
  • Work to improve Bureau of Labor Statistics information on the games industry;
  • Host events, such as an annual conference and convening in the nation’s capital to enhance the connection of higher education programs and policymakers;
  • Provide recognition and awards for innovations from member labs;
  • Encourage stronger connections between higher education and industry through student internship programs and trend discussions and reports;
  • Conduct meta-analyses of the state of play along various sector issues, such as health, education and technology challenges.

“As the leading association representing the video game industry—which is a booming industry—ESA is excited by this new collaboration among the country’s top game design departments and professors,” said Michael D. Gallagher, president and CEO of the ESA.

The community will be led by and open to university faculty, directors, department heads and other campus leadership. The founding universities and executive committee members include Phelps; Constance Steinkuehler, associate professor and co-director of the University of Wisconsin-Madison Games+Learning+Society Center; Tracy Fullerton, associate professor and director of USC Games at the University of Southern California; Drew Davidson, professor and director of the Entertainment Technology Center at Carnegie Mellon University; and Katherine Isbister, associate professor and director of the Game Innovation Lab at New York University.

Currently, 381 colleges, universities and trade schools across the United States offer video game design as part of their curriculum. A total of 55 schools offer associate degrees, 226 offer bachelor’s degrees, 46 offer master’s degrees, and four offer doctoral degrees.

“I welcome other charter members to the alliance so that we can further develop this new organization and aim to present a cohesive voice spotlighting this very meaningful work,” said Steinkuehler, who is also executive director of the alliance and former senior policy analyst in the White House Office of Science and Technology Policy.

Phelps hopes to see the alliance address issues surrounding national policy for video games in education and best practices for promoting collaboration across campuses.

“Game development programs are growing the next generation of America’s STEM leaders: providing excellent career training, serving as incubators for game design and technology innovation, and advancing state of the art game research,” said Mark DeLoura, senior advisor for digital media at the White House Office of Science and Technology Policy. “Efforts to increase the connections between educators and professional game developers will help to further strengthen American competitiveness by enhancing the collective power of these programs.”

Recommended News