News by Topic: Games, Film, And Digital Media
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November 13, 2020
RIT faculty, alumnus, and esports team recognized at annual SMPTE awards
RIT enjoyed yet another strong performance this week at the 2020 SMPTE awards, an annual celebration recognizing business, technical, and creative leaders and students who have made substantial contributions to the ongoing advancement of media and entertainment technology.
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November 6, 2020
RIT professors release new Islamic law module for ‘Lost & Found’ religious laws game series
A new module of the Lost & Found religious legal systems game series, created by an interdisciplinary RIT team, is now available. The new game, called Lost & Found: New Harvest, has also been added to a collection at The Strong National Museum of Play.
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November 4, 2020
‘SOMNIUM’ merges performing arts and video gaming at RIT
Physical distancing and the inability to perform in front of a live audience during the COVID-19 pandemic hasn’t stopped the cast and director of SOMNIUM, which premieres online Friday. SOMNIUM features actors and a green screen, which provides a virtual reality space allowing the audience to participate.
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November 2, 2020
Pandemic creates opportunities for students to take unique classes at RIT
With the COVID-19 pandemic in full swing, Dartmouth College student Clara Pakman decided to take a “gap year” and focus on experiential learning. This fall, her COVID gap year led her to RIT, for a unique course that she had always wanted to take.
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October 27, 2020
Election Day Hackathon encourages people to use open technology for civic engagement
As the 2020 election results come in Nov. 3, civic hackers at RIT want to remind people about the power of technology and how it can be used for good. At RIT’s Election Day Hackathon, students, faculty, staff, and community members will analyze civic problems in the local community, state, and country and propose projects to address them.
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October 12, 2020
RIT students create video games to help flatten the curve
A class of RIT students is taking part in an international game design and development competition to help fight the COVID-19 pandemic and flatten the curve.
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October 1, 2020
Deepfakes: How One Reporter Fared Trying to Outthink Misinformation
A reporter from South Carolina Public Radio recounts his experience working with John Sohrawardi, a computing and information sciences Ph.D. student, on a project to help reporters detect deepfake content.
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October 1, 2020
Deepfakes: How USC is Fighting to Stay Ahead of Misinformation
South Carolina Public Radio talks to Matthew Wright, director of the Center for Cybersecurity Research, and John Sohrawardi, a computing and information sciences Ph.D. student.
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September 28, 2020
No timeout for RIT Esports during pandemic
While many college athletics are on a timeout during the pandemic, esports at RIT are plugged in and fully operational. This semester, RIT Esports has student groups playing 15 different competitive games, along with four teams to support esports operations. As teams begin their fall leagues, students are finding different ways to practice and scrimmage in a socially distanced manner.
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September 18, 2020
RIT offers Unreal Engine Foundations Professional Certificate program on edX
Professionals interested in learning how to use Unreal Engine to create interactive 3D can now do it online with RIT’s Unreal Engine Foundations Professional Certificate program on edX.
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September 18, 2020
RIT’s MAGIC Speaker Series begins Sept. 24 with virtual lecture by Vicarious Visions
Shea McCombs and Jeff Stewart will present a behind-the-scenes look at the recent release of Activision’s Tony Hawk Pro Skater 1 + 2, as part of the kickoff lecture at 2 p.m. Thursday, Sept. 24. The remastered game has been garnering outstanding reviews from critics and players alike.
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September 16, 2020
Open research at RIT aims to accelerate the spread of science and technology
WROC-TV talks to Stephen Jacobs, professor and director of Open@RIT, a new initiative dedicated to supporting all kinds of “open work.”