News by Topic: Games, Film, And Digital Media
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May 1, 2020
VR and noir-style video games top the 2020 RIT student games showcase
Four of the best games created at RIT this year were recently honored in the IGM Games Showcase. More than 20 analog, digital, augmented reality and virtual reality games were submitted to the judging panel. Prizes were awarded to games in four categories.
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April 21, 2020
RIT Rallies: Professor builds interactive coronavirus mapping tools to contextualize the pandemic
Associate Professor Brian Tomaszewski is working to create interactive coronavirus maps that provide deeper insight into the spread of COVID-19 in the hope that the public can use these mapping tools to help fight the pandemic.
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April 20, 2020
Students use ‘Minecraft’ to recreate a digital RIT campus
One brick at a time — that’s how members of RIT’s Electronic Gaming Society are building a digital version of the RIT campus in the video game Minecraft. As universities across the country closed their campuses due to the COVID-19 pandemic, many students went to Minecraft as a way to stay connected with their schools. The game allows multiple players to collaborate on building structures and designing landscapes, including recreating physical places.
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April 6, 2020
RIT researchers create serious games to teach disaster management and resilience skills
Situations such as the coronavirus pandemic have heightened interest in the importance of disaster management and mitigation. At RIT, researchers have created two new serious games that could be used as important learning tools for solving these world problems.
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April 6, 2020
Weekend card game explodes into company
Elan Lee ’98 (computer science) decided one day that he no longer wanted to do what he was doing for a living. He quit his job at Microsoft and embarked on a one-year break to figure out what was next. But a few weeks later, he spent a weekend with friends building a card game around the idea of Russian Roulette. Before they knew it, they had created the wildly popular Exploding Kittens.
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March 6, 2020
Gordon Field House abuzz with talent for 15th annual Creative Industry Day
Creative Industry Day drew an impressive array of talent seekers from the likes of The Walt Disney Co., Forbes Media and Procter & Gamble anxiously looking to meet with RIT students in a career-fair setting inside Gordon Field House yesterday.
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March 3, 2020
RIT game design programs ranked among best in the world
RIT is one of the best places in the world to study game design and launch a career, according to new international rankings from The Princeton Review.
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March 2, 2020
RIT holds 7th annual WiCHacks
WROC-TV talks with student organizers at RIT's annual all-female WiCHacks hackathon event.
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January 28, 2020
Graduate student’s research in identifying image manipulation can help lead to media literacy
Print media graduate student Emily Shriver headed a project to assess how individuals recognize manipulated images used in news. She found that most people are skeptical about images seen in print or online news, but only half can tell which images actually are altered.
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November 22, 2019
Podcast: Video Game Production
Intersections: The RIT Podcast, Ep. 27: What does a video game producer do? John Blau, a fourth-year game design and development major, talks with John Veneron, digital games hub associate at RIT’s MAGIC Spell Studios, about their experiences in video game production and how RIT’s MAGIC Center is helping student developers publish their work.
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August 7, 2019
RIT helps visitors to Bethel Woods museum mark Woodstock's iconic moment in music history
Six recently graduated motion picture science students from RIT’s College of Art and Design wove together the captivating videos for a museum exhibit at the Bethel Woods Center for the Arts, the nonprofit cultural center located at the National Register Historic Site of the Woodstock festival in Bethel, N.Y.
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July 25, 2019
RIT and partners launch ‘The Original Mobile Games’ on Nintendo Switch
The Original Mobile Games are digital recreations of handheld dexterity-based games and puzzles from the last 149 years. The project was developed collaboratively by RIT, The Strong museum and Second Avenue Learning.