Game Design, Development, and Arts News
- RIT/
- Academics/
- Areas of Study/
- Game Design, Development, and Arts/
- Game Design, Development, and Arts News
-
December 1, 2021
From floppy disks to the cloud
In 2001, the dot-com bubble was bursting and investors had lost confidence in internet companies. Twenty years later, data has become a new currency, and people can access just about anything from their smartphones. Throughout all these changes, Golisano College of Computing and Information Sciences has evolved into the largest college at RIT, with more than 4,600 students this year. Since its creation 20 years ago, GCCIS has awarded more than 14,000 degrees—in a growing number of computing disciplines.
-
December 1, 2021
Alumna makes directorial debut
Tisa Zito ’09 (film and animation) is making her directorial debut with her film, ForeverMoore; The Angelo Project. The film is a character study on Los Angeles native Angelo Moore, lead singer of the band Fishbone, and asks questions about the legacy and process of an artist.
-
November 29, 2021
RIT transforms into XR playground for annual Frameless Symposium
The sixth annual event featured presentations on the latest virtual, augmented and mixed reality technologies that are driving various fields, from health care to theater to education.
-
November 11, 2021
Apartment D Films Makes a Splash in the World of Animation
My Burbank features Max Lopez '12 (film and animation), executive producer, and Sean Malony '12 (film and animation), creative supervisor, founders of stop motion animation studio Apartment D Films.
-
November 8, 2021
Ceramics class employs modern fabrication processes to connect with past
Students from majors across RIT fused historical knowledge, 3D printing and various pottery practices to create replicas of ancient Greek vessels.
-
November 1, 2021
RIT partners with local park to promote 'hidden gem' of Rochester
Student strategized how to raise the profile of Washington Grove for the School of Design's annual EUREKA! workshop, an initiative in which students use design-thinking strategies to solve community challenges.
-
October 26, 2021
Student makes difference in community with design, compassion
In response to the pandemic, Katie Hobler '22 (New Media Design) co-organized a book drive for local children, which inspired other work aimed at informing and educating about disadvantages faced by low socioeconomic students.
-
October 25, 2021
Faculty member develops co-op experiences specific to supporting nonprofit companies
A new option for co-op experiences at nonprofits is part of a pilot program being developed by a College of Art and Design faculty member. Professor Susan Lakin said the aim of the program is to both fill a need at nonprofits for digitally fluent staff and to provide an important experience for students interested in working closely with community organizations.
-
October 21, 2021
Alumnus creates innovative environments for Disney's 'The Mandalorian'
Joey Wittmann '19 (3D Digital Design), pipeline engineer/technical artist for Happy Mushroom, prominently contributed to the second season of the hit Disney+ series.
-
October 13, 2021
Professor Luvon Sheppard's influence touches all creative corners of RIT, Rochester
Luvon Sheppard, described as the heart and soul of the RIT School of Art faculty, has a solo exhibition coming to RIT City Art Space celebrating his five-plus decades as an artist, educator and community collaborator.
-
October 12, 2021
Alumnus gifts company's dynamic footage for use in student films
Nick Nicely '12 (3D Digital Design), founder of Video Plates and Backings, is providing all RIT students access to his library of more than 5,000 driving plates and moving set backdrops for use in films and media projects.
-
October 1, 2021
RIT and Pure Imagination Studios establish creative collaborative agreement
RIT’s MAGIC Spell Studios is partnering with Pure Imagination Studios, an award-winning independent entertainment studio best known for combining proprietary technology with groundbreaking storytelling, to launch a satellite office and spatial computing studio in Rochester.